Larry
Trainor takes the spotlight on the cover, and leads the action inside Doom
Patrol #2, which opens with a flashback to the fateful flight where Trainor
made his connection to the negative energy that would become Negative Man.
Except this is the origin filtered through years and through the creative
processes of writer Gerard Way.
Way
latches onto the "negative" aspect of Negative Man and centers Larry
Trainor in some spots that stoke uneasy feelings, evoke nastiness, and cause
problems. And all of it makes sense, from a certain point of view.
Way
uses the rest of the issue to check in on Casey Brinke and Terry None, the
latter of which has rebuilt the robot man we all know and love as Cliff Steele,
aka Robotman. An interesting set of attacking forces and comic book
coincidences brings Larry and Robotman together, with Brinke and her paramedic
partner, Sam, in the middle of it all.
Way's
writing is creative and playful, fun and entertaining. He certainly seems to be
doing what he wants to do with the characters and circumstances in this story,
which makes Doom Patrol #2 a wild ride in every sense. Every page turn packs a
new surprise, and some of those surprises bring new plot developments,
returning characters, and even a headscratcher or two.
The
characters each have their own beats that they move to, Terry None is as
disturbingly peppy in Doom Patrol #2, Casey is wonderfully optimistic and
flexible with the madness unfolding around her, and Cliff Steele is an
ass-kicker with heart, as he makes sure to protect Brinke's cat, Lotion, during
the battle at the heart of the issue. Lotion gets lost in the action, but I
have no doubt there are leads to follow from there that will spin into
fantastic tales and added detail for the world Way is building.
The
writer provides readers with another Niles Caulder interlude that seems like a
playful six-panel romp. I'm sure this interlude and the one from Doom Patrol #1
link together and are telling the reader more about Niles Caulder's whereabouts
and doings, but these pages alone are fun enough to showcase the wackiness that
can be farmed from the Doom Patrol brand.
Artist
Nick Derington is as much to credit with the whimsical nature of Doom Patrol #2
as Way is. The duo meld nicely, playing to one another's strengths. Derington
continues to churn out deceptively brilliant designs and brilliantly animated
characters with a stunning array of emotions. Sometimes those emotions and
expressions are transformed into simplistic, comic strip eyeballs, other times
its something a little more subtle, like the parting of lips or a character
tilting his or her head.
Derington
has no shortage of imagination to draw from, and he shares quite a bit of that
with us readers. Whether it's the destruction Steele causes when fighting the
angular aliens, or the decorations in Casey's apartment, Derington packs detail
into every panel and makes every page of Doom Patrol #2 a playful wonderland.
Colorist
Tamra Bonvillain adds to the visuals quite nicely. She drops an uneasy yellow
hue that soaks the opening scene where Larry antagonizes the two opposing gang
members, that shifts to orange when Larry is distressed in the back of the
ambulance, and shifts once more to red when Casey arrives at the cabaret in the
last scene of Doom Patrol #2. Likewise, letterer Todd Klein gives sound
density, packing the battle sound effects around Robotman as he kicks ass.
Klein uses a variety of word balloon styles to transmit variance in language
and sound, as the angular aliens have white type in black hexagon balloons,
other aliens speak in gristly mixed case, and all of Cliff Steele's lines are
packed with power and determination.
All
in all, Doom Patrol #2 is a wonderfully impressive second chapter in a brand
new, imaginatively disturbing world. There are familiar bits, there are brand
new bits, there are bits that are seemingly fully formed and slowly exposed.
Amazingly enough, Doom Patrol #2 is just as, if not slightly more, accessible
than Doom Patrol #1, and it pays back with interest, quite literally unpacking
a whole new world for readers by the end of the issue.
Go
out and get it, my friends. HIGHLY recommended.